Starting the new year with some exciting updates! We’ve been having great technical discussions about story and puzzle elements, and it’s thrilling to see what’s ahead.

Here’s a shot of the collectibles; I wanted them to really stand out from the background.

Exploring the different enemy design needs to populate this world. Character and prop sketches done in Medium VR.


Examining ways to design the level so that interior spaces are presented to the player in a visually engaging and interesting manner.
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